For beginners and novices, the rules of the craps game can be very sophisticated. Certainly, the infinite types of bets and the exceptional size of the craps table are intimidating. But, with time and a dose of practice, it is easy to learn this exciting and fascinating game. To begin your learning process, let’s take a look at the rules of the game of craps.
Introduction to the game of craps: player, agent and game materials
In the casino world, craps is certainly one of the most attractive and exciting games. The use of two six-sided dice and a table is essential for playing craps. The craps table is where the bets are placed. As for the dice, they are manufactured according to strict standards. In addition, the croupier also systematically inspects the dice for defects. Some physical casinos replace them after 10 hours of use.
At the beginning of a game, the shooter, commonly known as the “layman”, places his bets on the various bets. As for the stickman, a table officer, presents the laying player with the dice he has to use during the game. For the throwing of the dice, the “ponte” uses only one hand. The dice must touch the part of the opposite end of the table. If the dice are thrown off the table, a meticulous inspection will be carried out by the stickman on the dice before it is put back into play.
The maximum number of players on a craps table is 20, and each player will roll the two dice in turn, clockwise. Of course, there is no obligation to roll the dice: a player can bet on the numbers of the thrower. Finally, the supervisory officers at a craps table are the stickman, two croupiers and a boxman.
The main rules of the craps game
Before the dice are thrown by the egg-layers, the players on the table must place their bets on the two basic bets: “Pass Line” or “Don’t Pass Bar”. See other articles for more information on these types of craps bets. “Come Out Roll” is the name given to the initial roll of the dice. The result of that first roll will be decisive for the rest of the story.
For the round to end, the player must roll the numbers 2, 3, 7, 11 or 12. When one of these numbers shows the tip of its nose, the winners receive the winnings and the house captures the poses of the losers. If the shooter gets another number, i.e., a 4, 5, 6, 8, 9 or 10, the shooter establishes a point. In this case, the dealer places a puck on the table.
Of course, after the establishment, it is possible to put additional pucks on the table. However, this is not necessary, as bets on the “Pass Line” as well as the “Don’t Pass Bar” are still active. Players pocket the winnings or lose them if the shooter succeeds or fails to make his point before a 7. If the shooter loses, the roll of the dice is given to another player.
Finally, after the famous “Come Out Roll”, players are free to put their bets on the countless bets on the table. The beauty of this game lies in the multitude of possible types of bets.